![]() But for that, you’ll have to wait for my full review. There’s so much to unpack here, and I will, especially when it comes to the late game and that mysterious enticing Future Era tech tree. In this game, I suffered every possible setback and through desperation and perseverance, found the tools I needed to emerge victorious. I’ll become so consumed with a certain victory path that I’ll neglect other aspects of my empire and quit in a huff at the sight of an invading army or a significant culture bomb. I’ll quit a game or restart if I don’t like the way things are going. Even though my motivations had everything to do with this canyon. They had been aggressive towards my ally it was only natural that I would step in. ![]() Now other civs understood my beef with Scythia. These allowed me to declare a formal war with minimum diplomatic consequence. At some point, I had created an alliance with the Zulus, and Scythia had been very bad to them, giving me grievance points. I couldn’t let that stand.įortunately, I built up another important resource: grievances. ![]() I got so focused on things that could earn me more Great People (Sweden’s bonuses are largely concerned with Great People) that I didn’t even see the sneaky hit coming - Scythia endorsed a policy that let holy site districts act as culture bombs - and then proceeded to bomb the hell out of our shared canyon border, gaining uncomfortable tactical ground. ![]() There were a few different proposals, and I could invest my diplomatic favor to sway the votes in a sort of blind auction system. In the medieval era, the first world congress was called. Instead, I built wonders and theater squares and started hording a new currency called “diplomatic favor.” I didn’t know exactly what it would get me, but other leaders kept asking for it in trades, so it seemed like something I wanted to hang onto. ![]()
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